HALF-ELF -------- While not commonplace, it's not unusual for humankind to have liasons with the Fey. Half-Elves inherit from both parents, but usually the human side is dominant. Half-Elves grow to around 5' 5" to 6' 1" in height. They are more slender than humans, their ears have gently rounded points, and they move with a supple grace that belies their elven heritage. Half-Elves usually live among humans (there are no known half-elf cities) and can be any class of character that humans can, though they tend to dislike occupations that require more than light armor. * Half-Elves can be any human character class. * +2 to REFLEX Saving Throws. * +1 to-hit with bows or thrown weapons. Treat long range as medium. * Languages: Begin with Common, Elvish, and Faerie. (DEX)Stealth: Begin with +1. Add +1 every even level (2, 4, 6, 8, 10, 12, 14, 16). (PER)Awareness(spot, listen, find secret doors): Begin with +1. Add +1 every even level(2, 4, 6, 8, 10, 12, 14, 16). (DEX)Balance(walking on a slender branch over a raging waterfall): Begin with +1. Add +1 every even level (2, 4, 6, 8, 10, 12, 14, 16). * Half-Elves are very farsighted(2X human vision) and can see on a dark night as if they were in bright moonlight. * +2 to animal reaction rolls. * Light Step: Half-Elves run very lightly over the ground. Treat difficult terrain as 1 type better. * Sleep spells have no effect on a roll of 1-2(D6). * Half-Elves can cast magical cantrips at any time.